Hello. I like Twilight Princess! Very much in fact. So much so that I hate core parts of the game and wish they were different! So that’s what I’ll be doing.


Chapter 1 | Combat

Hooray! My most personally anticipated part. I hate Twilight Princess’ combat. Enemies are too brainless and weak, hidden skills are too situational and mostly useless, and overall there’s not much depth beyond spamming B and the back slice. Combat and enemy AI are two massive individual beasts, but I have some ideas that I think would improve the game significantly.

The changes I’d like to implement are as follows:

  • Human Link
    • Remove automatic shielding
      • Holding R will cause Link to raise his shield
    • Enable crouch-shielding (hold R with no target to kneel down)
    • Shielding enemy attacks multiple times will build up a “stagger” meter
      • If the meter is filled, Link will be knocked back and open to an attack.
      • Landing successful hits quickly depletes the meter.
      • If no attacks are performed, the meter will begin to slowly decrease on its own after a short delay.
    • If magic is implemented, certain hidden skills would utilize it to increase their effectiveness.
      • Mortal Draw (maybe)
      • Jump Strike
      • Great Spin
  • Wolf Link
    • I don’t even want to think about dealing with combat changes for Wolf Link right now…

Changes I am not interested in making:

  • Crawling
    • There’s no point. TP has no areas that need such a mechanic and implementing it would be pointless bloat to the movement system.
  • Crouch stabbing
    • I don’t like the idea of introducing turtling to the already way-too-easy combat.

Chapter 2 | Gameplay

Mostly consists of quality-of-life changes and minor feature implementations.

  • Shadow Crystal item
    • In place of a “quick transform” shortcut, using this item transforms Link without a text-box, consuming magic
      • Could keep this in Midna’s interaction menu to restore the “not enough magic” dialogue line, but in my opinion it’s a good middle ground to avoid a textbox and still have some sacrifice from the player (in this case an item slot).
        • Or just allow both ways, through Midna and the item…
  • New howling songs
    • Sun’s song equivalent?
  • Enable Midna hints
    • Unused text exists for most enemies
    • Ghost Lantern
      • Allow Link to capture Poe souls as a human, requiring the Ghost Lantern (from TPHD) to see them and capture the soul.
        • Can reuse the animation for filling lantern with oil from Chu jelly on the ground
      • Allowing Poe to appear in the daytime with the Ghost Lantern would be cool, but would nullify a significant use of a Sun’s Song equivalent for Wolf Link